1.Practical and Interactive Technology Classrooms
The curriculum progresses from basic to advanced levels. Starting in Primary 1 and 2, students use "Unplugged Programming" and Dash & Dot games to develop logical thinking and a spirit of cooperation. Upper primary students engage with topics such as Micro:bit, KittenBot, and AI Lens, allowing them to put their ideas into practice and create their own technological works.
Teachers do more than just teach skills; they use "Inquiry-based Learning" to lead students in thinking, questioning, and discussing, allowing them to explore answers through trial and error and enjoy the fun of learning.
2. Diversified Learning Experiences
We believe learning is not limited to the classroom and therefore provide rich extension activities:
- STEAM Subject Inquiry: Students apply cross-disciplinary skills to design problem-solving solutions.
- Technology Competition: Students showcase innovative thinking and teamwork through their creative works.
- Lego Wall: Allowing student works to shine on campus and build a sense of achievement.
- Information Literacy Lectures and Theater: Establishing safe and healthy internet habits through lively and interactive methods.
This is exactly what we believe—technology education is not just about learning to operate computers, but learning to use creativity and care to construct a better future.